STARDROP - Released



IMPORTANT NOTE: Make sure to check up for new updates. Current version that reflects the latest Steam build is BUILD: 23 Dear 

Dear Community

STARDROP has left Early Access. I'm not sure what to say after having worked on it for so long it feels a bit surreal. I'm happy with where the game is at but I still got a few bug reports that I will be looking into and fix in the next few days and I want to make clear that while the game is fully released, I will, as always, continue to patch out bugs and I will keep listening to any new reports.

It's been an insane ride and I'm glad with all the positive response the game has gotten so far. I'll be honest and say that I am incredibly anxious. knowing there are still some bugs in the game that made no sense to me. I've given myself extra time to work on bug fixes and I am confident that overall the game should be stable enough and I understand that some bugs are out of my control and might have outside factors.

Anyway, I'm rambling. One of the things that's been incredibly difficult was doing marketing. I've been trying to spread the word but there's so much competition these days, it feels that STARDROP just isn't perceived as interesting or special enough to be noticed. I will keep doing my best to attract interest though.

STARDROP 1.0

Okay, so let's talk about STARDROP 1.0. There's still some content missing which will be added in later. This includes additional story content with new maps and dialog but I'll go over that in a bit.

As I've said before I have done my best to fix as many bugs as possible and was able to do so thanks to your help! I want this game to be as bug free as possible so please, keep the reports coming!


I have added new chapter select options and changed the system a bit. before the chapter selection would offer which chapters are available after you completed them, this is still true but the problem was that if you completed the game and replayed chapter 2, chapter 3 and 4 would be unavailable. This is now fixed. Once you finish the game, you chan replay any chapter regardless but wait, there's more!

I added two new options. You can now select which ship you want to play and they will be, for the most part, completely unlocked. Except for the new areas I am working on you will need to unlock that yourself when the time comes, and one section of the STARDROP  is not available for obvious story related reasons but other than that you will be able to go back and explore parts of the ships to collect missed DataPads or Souvenirs.


I have also added a new achievement, this one is tied to how many DataPads you have collected. You won't be able to unlock it yet, I don't have the required number of DataPads in the game, yet, but you will be able to complete this once the new content I am currently working on is released.

I have therefore added a feature on your DataPad so you can find out how many DataPads you have collected so far. When you hover over the "LOG" button, it will display the total number of logs you currently have picked up. It's a small feature but I felt it was an improvement.

I am also planning to create a proper Walk Through Guide as well which should be fully detailed. It will take me some time ofc but I'll do my best to get it finished asap. Let me know what you guys think of the music in the game. I believe that music and sound are arguably half of the experience at least.


Find The OST Within The Game
I was so happy with the new remastered tracks that I felt I wanted to do more than just releasing the OST, so I created a new feature. You'll be able to find the OST within the game but there's a catch. 


It's divided into three volumes. One volume contains 4 tracks and you can find them somewhere within the game. I will also be adding bonus volumes in the future as well. The bonus volumes will be added to new areas.


You'll be able to listen to these tracks using a dedicated music player whicg you can find in a few places in the game like the FINIX Operations office and Aryn's apartment.

Post Release Content
Besides ironing out bugs I received from players I have already started work on post release content. I have been going back and forth with how I wanted to add to the overall story and while I'm still working on that, I do have some solid ideas.

Some of you already noticed that the medbay is gated off. One individual managed to get past it but as I haven't included any of the new levels I'm working on, he got stuck and I've been trying to help him be able to continue without having to restart anything.


Having said that I am going to do something a bit bold with whatever I'm cooking up. I'm unsure how people will receive it because I will be breaking tradition of what STARDROP is at its core. I won't go into it right now, it's just too early for me prototyping and still coming up with story ideas for me to be able to put my weight behind my plans yet but I will attempt to put a lot of thought into it.

Odyssey Remake
For those who remember, in the earlier days of STARDROP there were two SRO side missions. Echoes, which is included in the 1,0 release and Odyssey, which at the time was a more challenging mission without any scenes.


I am currently recreating this mission from the ground up. I will also be adding in a story and I am extending the mission quite a bit. This new mission will be available in the next big update. I will not be doing anything too extravagant but it should be at least on-par with Echoes and I believe it will be a worthy addition to the base game.

German Localization
German localization has been updated and most of it is now translated. We'll continue to update it because I have been adding in some new stuff and it takes time to catch up but pretty much all the important stuff is there and the game is playable from start to finish.

Russian Localization
I've also received some help regarding Russian translations. It's still being worked on and will be available asap!

STARDROP Demo Updated
The Demo has also been updated. It reflects the current build of the game for the most part but another update is coming up that will deal with some minor bugs (Which have been fixed in the full version) and will also include some of the newer features!

STARDROP Official Play Guide
Regardless if you just picked the game up or are returning make sure to give the Official Play Guide a look. I've completely overhauled the guide to reflect the game's current state. You can learn all about the added new features or changes to some of the old ones.


STARDROP Official Play Guide
A Guide for STARDROP
By: | DeRaNgEr
In this guide I will go over a number of general tips that can be helpful when playing the game.

1.0 and Beyond

There's a bunch more stuff that I have planned for the future. First I will be extending a portion of the base game in the form of an optional set of levels to explore. These areas are not mandatory and will require a bit of exploring to be able to access and it will unlock a hidden side mission.


I also have thought about a possible sequel in the future. I would love to be able to start a new project from start and avoid a lot of small mistakes I made. This comes more down to the inner workings of how I have set up a lot of systems which makes creating levels a bit finicky at times, I'd be able to avoid a lot of that.

Yet, I am happy with how far I have gotten with STARDROP and as I said there's so much groundwork done for me to use as a frame for new missions I might just probably focus on that for a while and experiment with them.

I might end up creating one or two larger side missions and offer them as DLC. Probably stand alone DLC at that.

Thank You

For those who have supported the game through Early Access, I thank you. It's always a gamble to do so. To spend money on something that isn't finished. Especially if it's a heavy narrative based experience like STARDROP. And yet people have bought it and even enjoyed it. Along with bits and pieces of unpolished yet to be refined aspects.

I truly appreciate that and one of the things I enjoyed the most out of this long and winded road was the interaction I had with so many of you. Even if it was just an odd post or two.

I can only hope now that it was worth it. That the ending was worth the time and money you spent on this game. That the promise of "more to come" will keep you excited for whatever comes down the road in the future. Because I really do want to create more content. I hope that I will be bale to go beyond what I have planned right now.

But that's for another day. Right now I will focus on the release and the immediate content that I am working on for post-release support. Again, thank you, for those who've been here for so long and for those that are new.

Whatever happens from here on out, time will tell. I made a game from the heart. A game that does a lot of things different. My first solo game and I'm grateful that I've come this far. I hope that you guys have/had fun and I got some more stuff coming in the future. 

P.S. Oh, and I created a simple spreadsheet image for all of you to decide which version is best for you!

(It's a joke, ofc.)

Take care!
Joure & Team V

Files

STARDROP 9 GB
Version 23 Feb 19, 2019

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